Refer to the attached Relief object settings. Add the Earth to your menu of Polygon Objects. The function is complementary to the C3D Relief object, if you want a specific location or topography. It's incredible push-button access to a planet-load of fine-grained 3D contiguous satellite imagery. Like C3D it packs its power behind an interface that anyone can figure out in minutes. Some versions have 10-meter resolution, one is very coarse 400-meter, but 30-meter is typical. Choose any location in the world, (type the name or scroll the map on screen), zoom in or out, specify the "resolution" of the selection grid - increments from 8 to 60 square kilometers - and it instantly downloads four versions of 16-bit 1081 X 1081 grayscale PNGs, plus a ReadMe file explaining the satellite data sources and the technical aspects of how the height map represents scale. Its primary purpose is to create real-world custom landscapes for a PC-only game, Cities: Skylines, but it's a valuable resource by itself. Terrain Party works great: easy, fast, and fun. are kludgey, complex, and yield inferior results. Various techniques using Google Earth, SketchUp, QGIS, etc. Since the Bryce era I've wanted to make terrain reliefs using real-world grayscale height maps, but online sources of satellite data were frustrating. Photoshop and Cheetah 3D suffice for 99% of my creative graphics. Terrain Party: Real-world height map generator
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